Boot Hill Part 1 and a New Video Log

Studio Update - Sep 8, 2017

This week I started on a few new projects in preparation for next month's Halloween themed Open Studio & Train Night. Halloween has always been my favorite time of year and I'm looking forward to sharing some new scenes and fun night effects on the TMMC. Chief among these is the new Boot Hill scene that I've chosen to build at the front edge of Thunder Mesa town. This spot was recently home to a dummy spur track, installed as a convenient place for displaying the vertical boiler Marc F. Davis locomotive. That didn't last long though and TMMC #1 has now been relocated a little farther down the line. Check out this week's video log, where I show off some recently acquired vintage Lionel equipment, and to see the new Boot Hill scene begin to take shape. Below,  I'll go into a bit more detail on how Boot Hill is coming together.

The first order of business was taking up the dummy spur and scraping away most of the sanded grout and real dirt that made up the ballast and ground cover. Removing the spur was an easy decision since it had really become a track to nowhere. Once I started building the Thunder Mesa Riverfront it no longer made much sense as a stand alone scene. I popped the track off of the foam base with a putty knife and then scraped away the rest, taking care to preserve and save as many of the weeds, flowers, and clumps of pricey Scenic Express grass as I could.

Then it was off to my big box of scrap foam pieces for a likely sized chunk of pink EPF (extruded polystyrene foam). After cutting the rough shape with a hot-wire cutter, a sanding block was used to shape it into a low hill. Then I traced the outlines of several 1/4" scale graves with a hard lead pencil, and cut one empty grave out completely with a hobby knife. Then the hill was glued into place with Loctite Power Grab construction adhesive.

After that came the fun part, sculpting and blending the hill into the scenery base with Sculptamold. For some of the graves I added raised humps of Sculptamold, and for others I made a shallow depression to simulate older graves that had settled. A large hump of excavated "dirt" next to the open grave adds a touch of realism.

Once the Sculptamold had dried, everything was painted to match the rest of the scenery with my scenic base color. This is a lightened Raw Sienna tone that I have pre-mixed in a flat latex at my local home center. After that dried, I stippled on a thin layer of Polyblend sanded grout to enhance the dirt texture.

I dug the open grave down a bit deeper into the scenery base and then installed a 5mm diffused blue LED. This will be one part of the lighting package for the entire scene and should offer a spooky glow from regions beyond when activated.

The last thing added was a new structure mock-up to replace the Pack Mules building since it no longer made much sense being next to a graveyard. I don't want to say too much about the new structure yet - you can see the mock-up in the video - but I'll be ready to reveal much more about it by next week.

Last but not least, the less-than-fully-operational Marc F. Davis was moved down the line to be part of the scene at Saguaro Siding. This track is almost never used in operations and can be electrically isolated from the rest of the layout. An important consideration since the Marc F. Davis is DC powered and the motor would quickly burn up with exposure to higher DCC voltages. It will probably stay in this spot for quite awhile.

As for me, I gotta keep moving forward. There are many projects in the works and I'm having a lot of fun with all of them. Wait 'till you see the moon over Thunder Mesa! Thanks for checking in, amigos. Adios for now!

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